#pragma	once

namespace MomogenkyouContent	{

class Character;
class Skill;

enum	BattleResult	
{	
	WIN, 
	LOSE, 
	RUN, 
	EVENT	
};

class	BattleSystem
{
protected:
	static	BattleResult	m_BattleResult;
public:
	static	void			PrepareBattle();
	static	void			EndBattle();
	static	void			AttackCharacterWithSkill(Character * inCharacter,	Skill *	inSkill, size_t & outDamage);
};

}